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Wasteland Raiders

 

Year / 

Feb 2017

Platform: PC

Developed in: Gamemaker Studio

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This was an assignment â€‹for Game Design 3, where the prompt was character and their vehicle. I was inspired by the Mad Max series

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Key Features:

  • Procedural generated camps that will never spawn on screen

  • Day/night cycle

  • Tracking radar

  • Vehicle mechanic and movement

  • Reload mechanic

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